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VortexSupernova
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AAAAHHHHHH Bad!!!

Posted by VortexSupernova - April 25th, 2020


I was on an online forums and I was asking about limiters oversamplinf LUFS true peak limiters and no one answered me right away and my Discord is locked, so I had to read many articles from mastering studios (that I took weeks to get what they meant because im self taught) and find plug ins myself. Then I realized all my songs are 10 dBTP ad 0 LUFS and I had to export all of my sogs again to normalize them to less than 2 dBTP or in between -0.5 to 1.5 frick i have 30 songs this is exhausti omegalol


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Comments

i dont know what all these big words mean

Written last week of April.
I knew you also make music but WARNING: long ass comment. Skip if you dun leik
1.) ...i guess issa sound engineer something shit. Can help when you release music intended for streaming platforms or you upload music to a service (eg Youtube, Spotify, SoundCloud etc etc) and you have loudness problems at the upload, too loud or too soft, or there are strange audio artifacts after conversion.

2.) Regarding why I need to convert my songs to ~0 dBTP and lower LUFS values: Normalizing to ensure no artifacts created when converted (or ruin someones sound equipment when they play my song) Newgrounds has HQ stream quality so no problems on artifacts.
I use a DAW (that is not as professional as FLS) and when I used its stock limiter, some of my songs are amplified to more than 10dBTP based on my readings. (dBTP loudness unit is used when a digital sound signal is converted to analog like speakers; The ones used in TV's should be normalized at below 0). Professionally mastered songs are normally below 2 dBTP. MOST ideal is 0 dbtp and below that, -1 or -2, depending on where it is going to be played.

3.) About the true peak limiter: In order to cap all of my songs below 0 dBTP I must use a True Peak Limiter or a Hard Limiter, not a "just some limiter with knobs like lookahead, gain, attack, etc."

4.) Regarding the LUFS: it means Loudness units relative to full scale. It is the most accurate unit because it is the actual percieved loudness. For streaming platforms songs must be around -14 integrated LUFS. Songs to be played in clubs, -6/-7.5 to -9 integrated LUFS. For broadcast, -24/-23 integrated LUFS. There is also specific for youtube spotify etc. However these are just guides and sometimes a little outside range it works.

5.) dBFS =/= dBTP.
dBTP values can be more than 0. While dBFS is digital and can only max at 0. When the audio reaches 0 dbfs, it will produce an "earrape" sound common in memes, which is technically called clipping.

8.) I am NOT a professional tho, I am self taught and took me few weeks to get all of these. I got interested because the louder is my song, the worse its quality when I upload it. Then I started reading such articles thinking it can make my bad music 10% less annoying (lol) due to loudness problems. It turns out that it should be -1.0 dBTP on Soundclown and my song is 10 dBTP and all songs should be normally 0 so I really messed. dBTP and LUFS can be measured in ur daw using a loudness meter as a VST fx plugin

Same here, no idea what I just read...

It's some advance things on making music digitally. When I asked some people on the forum I'm on, no one answered me and referred me to a guy in Discord (my Discord account is locked, so, ye) since most people there are self taught, beginner or hobbyists.